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Mips代写 | CSE 141L Lab 9-Bit Instruction Set Architecture

Mips代写 | CSE 141L Lab 9-Bit Instruction Set Architecture

本次美国代写是一个Mips相关的Lab

In this lab you shall design the instruction set and overall architecture for your own special-purpose (very) reduced instruction set (RISC) processor. You will design the hardware for your processor core in subsequent labs.

Your processor shall have 9-bit instructions (machine code) and shall be optimized for three simple programs, described below. For this lab, you shall design the instruction set and instruction formats and code three programs to run on your instruction set. Given the tight limit on instruction bits, you need to consider the target programs and their needs carefully. The best design will come from an iterative process of designing an ISA, then coding the programs, redesigning the ISA, etc.

 

Your instruction set architecture shall feature fixed-length instructions 9 bits wide. Your instruction-set specification should describe:

  • what operations it supports and what their respective opcodes are.

For ideas, see MIPS or ARM instruction lists

  • how many instruction formats it supports and what they are (in detail — how many bits for each field, and where they’re found in the instruction). Your instruction format description should be detailed enough that someone could write an assembler (a program that creates machine code from assembly code) for it. (Again, refer to ARM or M)
  • number of registers, and how many general-purpose or specialized. All internal data paths and storage will be 8 bits wide.
  • addressing modes supported (this applies to both memory instructions and branch instructions). That is, how are addresses constructed or calculated? Lookup tables? Sign extension? Direct addressing? Indirect, as used in linked lists or ARM or MIPs to address the data_memory from reg_file contents?

For this to fit in a 9-bit field, the memory demands of these programs will have to be small. For example, you will have to be clever to support a conventional main memory of 256 bytes (8-bit address pointer). You should consider how much data space you will need before you finalize your instruction format. Your instructions are stored in a separate memory, so that your data addresses need be only big enough to hold data. Your data memory is byte-wide, i.e., loads and stores read and write exactly 8 bits (one byte). Your instruction memory is 9 bits wide, to hold your 9-bit machine code, but it can be as wide as you need to hold all three programs.

You shall write and run three programs on your ISA. You may assume that the first starts at address 0, and the other two are found in memory after the end of the first program (at some nonoverlapping address of your choosing). The specification of your branch instructions may depend on where your programs reside in memory, so you should make sure they still work if the starting address changes a little (e.g., if you have to rewrite one of the programs and it causes the others to also shift). This approach will allow you to put all three programs in the same instruction memory later on in the quarter.

We will impose the following constraints on your design, which will make the design a bit simpler. You shall assume a single-address data memory (Verilog design provided). You shall also assume a register file (or whatever internal storage you support) that can write to only one register per instruction. You may also have a single ALU condition/flag register (e.g., carry out, or shift out, sign result, zero bit, etc., like ARM’s Z, N, C, and V status bits) that can be written at the same time as an 8-bit register, if you want. You may read more than one register per cycle. Please restrict register file depth to no more than 16 registers. Also, manual loop unrolling of your code is not allowed.

In addition to these constraints, the following suggestions will either improve your performance or greatly simplify your design effort. In optimizing for performance, distinguish between what must be done in series vs. what can be done in parallel. An instruction that does an add and a subtract (but neither depends on the output of the other) takes no longer than a simple add instruction. Similarly, a branch instruction where the branch condition or target depends on a memory operation will make things more difficult later on.

Generic, general-purpose ISAs (that is, those that will execute other programs just as efficiently as those shown here) will be seriously frowned upon. We really want you to optimize for these programs only, as is common practice in consumer embedded systems with tight cost consstraints.

You shall turn in a lab report, plus program listings. The report will answer the questions posed below. In describing your architecture, keep in mind that the person grading it has much less experience with your ISA than you do. It is your responsibility to make everything clear — one objective of this course is to help you improve your technical writing and reporting skills, which will benefit you richly in your career.

For each lab, there will be a set of requirements and questions that direct the format of the writeup and make it easier to grade, but strive to create a report you can be proud of. Sometimes that may require a little repetition, e.g. describing something where you think it belongs in the report, and then again in the “question” part, so the graders won’t miss it.

Additional constraints:

 

1) Your ALU instructions will be comparable in complexity to those in ARM.

2) Your data memory will have only one address pointer input port, for both input and output.

3) Your register file will have no more than two output ports and one input port. You may use separate pointers for reads and writes, if you wish.

4) You may use lookup tables (LUTs) / decoders, but these are limited to 32 elements each (i.e., address pointer width up to 5 bits). We do not allow something like a 512-element LUT with 32-bit outputs which simply maps your restricted 9-bit machine code field to a 32-bit clone of ARM or MIPS instructions. (It was “cute” the first time a team did this.)

 

 

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