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C++代写 | CptS 122 Assignment 5: Implement Yu Gi Oh! Card

C++代写 | CptS 122 Assignment 5: Implement Yu Gi Oh! Card

这个作业是用C++实现一个’Yu Gi Oh’卡牌游戏

CptS 122 – Data Structures
Programming Assignment 5: Implement Yu Gi Oh! Card
Game
Assigned: Monday, March 9, 2020
Due: Friday, March 27, 2020 by midnight
I. Learner Objectives:
At the conclusion of this programming assignment, participants should be able to:
• Design, implement and test classes in C++
• Apply class templates in C++
• Declare and define constructors
• Declare and define destructors
• Compare and contrast public and private access specifiers in C++
• Describe what is an attribute or data member of a class
• Describe what is a method of a class
• Apply and implement overloaded functions
• Distinguish between pass-by-value and pass-by-reference
• Discuss classes versus objects
• Implement a queue class
• Implement a stack class
• Utilize an array to manage data
• Read and write files in C++
II. Prerequisites:
Before starting this programming assignment, participants should be able to:
• Analyze a basic set of requirements for a problem
• Compose basic C++ language programs
• Create basic test cases for a program
• Apply arrays, strings, and pointers
III. Overview & Requirements:
Yu-Gi-Oh! is a trading card game where the objective is to defeat your opponent by
reducing their Life Points to zero.
Understanding the Cards:
Monster cards are summoned to attack your opponent’s Life Points and defend your own. They
are usually orange (effect) or yellow (normal) in color, but there are many other colors as well.
Monsters have levels, ranging from 1-12, which are indicated by the stars along the top, and a
symbol in the top right corner indicating Attribute. The Attack and Defense stats are listed as
ATK and DEF along the bottom.
What you will implement:
Monster Cards: (Node Struct)
a. Name
b. Attack Points – # of points to take from life points
c. Defense Points – # of points to keep subsequent attack
d. Type – monster type gives extra points to the ATK or DEF points
Implementation:
1. Each player can start out with a set of cards (the deck):
a. Player adds card individually
b. Player gets a set of predefined cards
2. Players can go into battle
a. Player starts out with 8000 life points
b. Coin Toss to see who goes first player 1 or player 2
c. Each Player chooses 5 cards from the deck into their respective hands
i. Player can only choose from the top of the deck
d. Each player will place one card of their choosing in defense mode (queue)
e. Each player will place one card of their choosing in attack mode (queue)
f. Each player will choose to activate a card from one of the queues
i. If one player activates the attack card and the other activates a defense
card
1. New Life points = Life points – (ATK – DEF)
ii. If both players choose defense
1. Cards get discarded – not life points are taken
iii. If both players choose attack
1. One with greater ATK wins round
2. New Life points = Life points – (ATK – ATK)
g. After the first round
i. 5 cards should be in the players hand (array) at all times retrieved from the
deck (stack)
ii. Two more cards are placed in attack and defense mode (queues)
iii. Cards must be activated in queue mode
3. Battle ends when a player has no more Life Points
4. Players can trade cards:
Cards can be added and deleted from any players deck.
Example of output:
Choose an option from the following:
1. Create Players
2. Add Cards to Specific Player
3. Trade Cards with Other Player
4. Battle Other Player
Input: 4
Round 1:
Player 1 chooses Cyber Dragon in ATK
mode
Player 2 chooses Dark Magician in DEF
mode
Player 2 losses 0 life points
Player 1: 8000 LP
Player 2: 8000 LP
Round 2: ….
• Options 1 creation of a player should populate both players with a 30 card deck
• Option 2 if a certain player wants to add more specific cards to their 30 card deck
Note: option 1 in the menu needs to be run by the players before trading or battling commences
• You will have two classes: Stack class and Queue class.
• The main.cpp will implement the menu above.
IV. Grading Guideline:
This assignment is worth 100 points. Your assignment will be evaluated based on a successful
compilation and adherence to the program requirements. We will grade according to the
following criteria:
• Menu – 10 points
• Coding functionality (organization of code) – 5 points
• Gaming aspect – 70 points
o Adding cards to a deck – 10 points
o Adding to the hand – 10 points
o Adding to defense queue – 10 points
o Adding to attack queue – 10 points
o Life Points Calculation – 10 points
o Winner Decision – 20 points
• Trading Cards Portion – 10 points
• Quit Game – 5 points
Extra Credit: implementation of the stack and queue class using a template (10 points)
V. Submitting Assignments:
1. Must submit your assignment in a zip file through blackboard.
2. Your project must contain at least two header files (.h files) and three C++ source files
(which must be .cpp files).
3. Your project must build properly. The most points an assignment can receive if it does
not build properly is 65 out of 100.

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